Halo 2 pc choppy
The performance issues didn’t end there, though.
This issue was eventually mitigated by switching out of fullscreen and playing in windowed mode. Whether loading into the firing range or playing an Arena match against bots, both test systems were incapable of delivering smooth gameplay at first. Halo Infinite has some major issues with stutters. That’s a bit high, wouldn’t you say? Did I stutter? With this in mind, let’s talk performance and optimization. Four-core CPUs like the 7700K can struggle in some DirectX 12 games like Cyberpunk 2077, however, Hardware Monitor showed that the 7700K was not overburdened on the Halo Infinite engine. While we cannot confirm anything, we suspect Halo Infinite runs on the DirectX 12 API, which prefers more cores and threads. However, we also did some extra checking to make sure that the 7700K couldn’t bottleneck performance. The graphics cards also had the latest drivers.īoth systems are within spec for the scope of this test. Both systems ran the game on NVME PCIe 3.0 SSDs. The second system featured an i9-10850K paired with 32 GB of 3600 RAM and an RTX 3080. The first system included an i7-7700K CPU paired with 16 GB of 2400 RAM and an RTX 3060 graphics card. We gathered data from two different systems to get an idea of how the game runs on high-end and midrange hardware.
#Halo 2 pc choppy full#
From what we understand, the Arena mode will be the least demanding out of everything, so don’t mix it up with the hardware requirements for the full game. īefore we start discussing our performance results, it’s best that you familiarize yourself with Halo Infinite’s official technical specs for the preview. If you want to learn more about the player experience, hop on over to our gameplay impressions. We explored all of the game’s settings, tested the functionality of the gameplay, measured the performance on a couple different systems, and peeked around for bugs. Our performance preview of the Halo Infinite Multiplayer Technical beta includes the good, the bad, and the ugly. Yet despite this, the game has some clear potential and signs that things could improve significantly by the time it launches. It was even supposed to launch last holiday season, which begs the question of what would have happened if the delay wasn’t issued.Īs it stands, there are quite a few unfinished assets in this small preview and major performance problems with the game, even on high-end hardware. We’re talking about a game with a huge budget that’s been in development for six years now. However, the case of Halo: Infinite is a bit different. Hell, plenty of games launch with swarms of bugs and play catch up from there. It’s nothing new for a game beta to contain bugs and optimization issues. To be blunt, it was pretty rough, and we had some high expectations. The Halo Infinite Multiplayer Technical Preview just wrapped up on August 2, and we have some fresh impressions on how the game runs on PC at this point in time.